Hi! I'm Aloshi.  I created most of what you see in this .zip file.

A cool guy named Kaphix made all the music.
The dog graphics are from a Mother 3 sprite sheet (Boney), I did not make them.
I did all the programming and some other stuff!

So, I started working on a top-down game in Torque Game Builder.  At the time, I had
just got Pokemon HG, so I named the TGB project 'Pokemon,' hence the .exe's name.
My TGB trial expired long ago, but since I was making this almost entirely without the 
editor, it hasn't affected me at all - the entire game is written by hand in TorqueScript.

Best way to describe it...EarthBound's overworld (the Mother 3 Boney sprite is really
just a coincidence!) mixed with Paper Mario/Super Mario RPG's battle system.

Really, I don't know what to do at this point.  The core things I want done are done.
Now I need details and an idea of what I want the final product to be.

I've considered a couple things...

1. I networked player positions and added a chat at one
   point, but this is disabled now. I considered making
   the entire game just a networked map editor, but I
   haven't put any work toward this. It's possible.

2. An RPG with NPCs and such, similar to EarthBound. I
   haven't added any code for interacting with objects,
   so it's just a possibility.

I do plan on at least adding some nicer tile support, so you're not limited to two tiles.
I don't know when, but hopefully some day.

If you've got questions, suggestions, thoughts, ideas, or whatever, you can contact
me at alces14[at]gmail[dot]com.
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Controls:

	Overworld
Arrow keys - move
Z - place ground tile
X - delete tile you're standing on
C - toggle collision (useful for map editing)
V - hyper speed (kinda glitchy)
A - place wall tile
M - view 'map' (zoom out)
D - place text (define with $text = "text"; in console), press again to drop it
Q - practice battle
W - spin
E - spawn overworld enemy (max of 10)
Ctrl+C - copy map to clipboard (not useful if you don't know what to do)


	Battle specific stuff
Arrow keys - move menu
Space - in menu, select option
	power-hit during player or enemy action (time it right, when the little star appears)
Tab - cycle target (indicated by a little diamond thing)
